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2024

ShowMasahiro Sakurai on Creating Games
Rating
No Rating
Season3
Episodes110
Air Date2024-01-02

Overview

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

Season 3 Episodes

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1

What is “Play”? [Game Essence]

2024-01-02

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2

Blade Trails [Effects]

2024-01-05

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3

Let Them Skip, Let Them Pause [UI]

2024-01-09

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4

Flipped Animation [Animation]

2024-01-12

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5

Customization Lets Your Imagination Play [Planning & Game Design]

2024-01-16

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6

Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]

2024-01-19

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7

Dealing With Color Disparity [Graphics]

2024-01-23

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8

Giving Feedback for Sound Effects [Audio]

2024-01-26

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9

Show the Actual Game! [Marketing]

2024-01-30

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10

Staying True to Your Concept [Work Ethic]

2024-02-02

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11

Faithfulness Comes First in Licensed Games [Game Essence]

2024-02-06

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12

Randomness Spices Games Up [Design Specifics]

2024-02-09

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13

Turning Gift-Giving Into a Game [Grab Bag]

2024-02-13

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14

Don’t Put Decisions Off [Team Management]

2024-02-16

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15

Motion Blur [Graphics]

2024-02-20

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16

Game Essence in Action Games [Game Essence]

2024-02-23

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17

A: Work Ethic 1 (Category Compilation) #01~#10

2024-02-25

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18

Animation Blending [Animation]

2024-02-27

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19

Debug Mode [Programming & Tech]

2024-03-01

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20

C: Planning & Game Design 1 (Category Compilation) #01~#09

2024-03-03

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21

Crafting “Similar” Games [Planning & Game Design]

2024-03-05

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22

Button Settings [UI]

2024-03-08

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23

Competition and Abundance [Work Ethic]

2024-03-12

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24

A World Without Footprints [Grab Bag]

2024-03-15

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25

Presenting Scores [Planning & Design]

2024-03-19

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26

Making Effects the Right Size [Effects]

2024-03-22

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27

B: Game Essence 1 (Category Compilation) #01~#06

2024-03-24

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28

Handicap Systems [Design Specifics]

2024-03-26

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29

Making "Work" Games Fun [Game Essence]

2024-03-29

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30

Balancing Ambient Sounds [Audio]

2024-04-02

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31

Making the Imaginary Feel Real [Graphics]

2024-04-05

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32

Using Parameters to Establish Characters [Planning & Game Design]

2024-04-09

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33

Playing Games in Front of Other People [Marketing]

2024-04-12

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34

Bug Testing Systems [Team Management]

2024-04-16

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35

1986: The Year of Legend [Grab Bag]

2024-04-19

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36

Portraying Fingers [Animation]

2024-04-23

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37

Advancing Text [UI]

2024-04-26

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38

Say It, and It Might Come True [Work Ethic]

2024-04-30

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39

Better Than Not Being Able to Beat the Game [Game Essence]

2024-05-03

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40

D: Design Specifics 1 (Category Compilation) #01~#08

2024-05-06

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41

A World with Less Color [Planning & Game Design]

2024-05-07

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42

Final Output [Graphics]

2024-05-11

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43

Storage Tips [Grab Bag]

2024-05-14

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44

Transparency Features [Programming & Tech]

2024-05-17

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45

Average and Mediocre Are the Same Thing [Design Specifics]

2024-05-21

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46

Mandatory Strategies and Strategic Balance [Game Essence]

2024-05-24

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47

E: Team Management 1 (Category Compilation) #01~#07

2024-05-28

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48

Play Testing Keeps Going [Team Management]

2024-05-28

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49

Computer-Controlled Players [Planning & Game Design]

2024-06-01

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50

Using Other Songs for Audio Reference [Audio]

2024-06-04

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51

Flashing Effects [Effects]

2024-06-07

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52

Destroying One Wall [Graphics]

2024-06-11

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53

Always Keep Attack Collision in Mind [Animation]

2024-06-14

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54

Targeting and Market Research [Marketing]

2024-06-18

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55

Gameplay as Part of a Live Performance [Grab Bag]

2024-06-21

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56

Echo Chambers [Work Ethic]

2024-06-25

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57

Adding Help Text to Menus [UI]

2024-06-28

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58

Game Essence in Strategy Games [Game Essence]

2024-07-02

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59

Online Updates [Design Specifics]

2024-07-05

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60

Manga-like Visuals [Graphics]

2024-07-09

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61

In-Game Cutscenes [Planning & Game Design]

2024-07-12

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62

F: Graphics 1 (Category Compilation) #01~#06

2024-07-16

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63

Directors and Producers [Team Management]

2024-07-16

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64

Start with the Climax [Planning & Game Design]

2024-07-19

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65

The Limitations of Skeletons [Animation]

2024-07-23

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66

When Ideas Won't Come [Work Ethic]

2024-07-26

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67

How Good Were the Player’s Actions? [Game Essence]

2024-07-30

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68

Famicom and NES Audio [Audio]

2024-08-02

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69

Making Things Clear, Even Without Words [UI]

2024-08-06

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70

Turning Anything Into a Competitive Game [Grab Bag]

2024-08-10

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71

Being Kind to Beginners [Planning & Game Design]

2024-08-13

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72

Establishing Characters Through Their Design [Graphics]

2024-08-16

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73

The Limitations of Particle Effects [Effects]

2024-08-20

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74

Smash Bros. DOJO!! [Marketing]

2024-08-23

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75

Speedy Screen Transitions [Design Specifics]

2024-08-27

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76

Amplify Both Strengths and Weaknesses [Game Essence]

2024-08-30

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77

G: Animation 1 (Category Compilation) #01~#09

2024-08-30

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78

Elementary School Play Testers [Team Management]

2024-09-03

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79

Never Get Into Fights [Work Ethic]

2024-09-06

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80

Be Mindful of the Time Players are Giving You [Planning & Game Design]

2024-09-10

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81

Rotation on Two Axes [Animation]

2024-09-13

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82

H: Effects 1 (Category Compilation) #01~#06

2024-09-15

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83

CRT Displays [Grab Bag]

2024-09-17

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84

Odds and Ends of Supervising: Sora Edition [Graphics]

2024-09-20

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85

HUDs [UI]

2024-09-24

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86

I: Audio 1 (Category Compilation) #01~#07

2024-09-24

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87

What Happens When You Shift the Center of Gravity? [Design Specifics]

2024-09-27

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88

Give Yourself a Handicap When Balancing Your Game [Game Essence]

2024-10-01

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89

No Masterpiece Has Bad Audio [Audio]

2024-10-04

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90

A Director’s Job is to Trim [Team Management]

2024-10-08

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91

Mr. Iwata [Grab Bag]

2024-10-11

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92

Up is Down, and Down is Up [Work Ethic]

2024-10-15

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93

J: UI 1 (Category Compilation) #01~#08

2024-10-19

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94

K: Programming & Tech 1 (Category Compilation) #01~#05

2024-10-19

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95

M: Grab Bag 1 (Category Compilation) #01~#09

2024-10-22

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96

Masahiro Sakurai on Creating Games: Finale Special

2024-10-22

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97

N: Game Concepts 1 (Category Compilation) #01~#05

2024-10-29

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98

L: Marketing 1 (Category Compilation) #01~#07

2024-11-01

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99

A: Work Ethic 2 (Category Compilation) #11~#20

2024-11-05

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100

B: Game Essence 2 (Category Compilation) #07~#15

2024-11-08

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101

C: Planning & Game Design 2 (Category Compilation) #10~#18

2024-11-12

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102

D: Design Specifics 2 (Category Compilation) #09~#18

2024-11-16

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103

E: Team Management 2 (Category Compilation) #08~#15

2024-11-19

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104

F: Graphics 2 (Category Compilation) #07~#13

2024-11-24

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105

G: Animation 2 (Category Compilation) #10~#18

2024-11-26

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106

H: Effects 2 (Category Compilation) #07~#11

2024-12-01

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107

I: Audio 2 (Category Compilation) #08~#14

2024-12-03

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108

J: UI 2 (Category Compilation) #09~#15

2024-12-06

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109

K: Programming & Tech 2 (Category Compilation) #06~#09

2024-12-13

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110

M: Grab Bag 2 (Category Compilation) #10~#14

2024-12-20

Cast & Crew

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Masahiro Sakurai

as Masahiro Sakurai

Seasons

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S1

2022

55 Episodes

2022

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S2

2023

122 Episodes

2023

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S3

2024

110 Episodes

2024

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S4

2025

2 Episodes

2025