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2023

ShowMasahiro Sakurai on Creating Games
Rating
No Rating
Season2
Episodes122
Air Date2023-01-02

Overview

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

Season 2 Episodes

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1

Flash, Blast, and Smoke [Effects]

2023-01-02

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2

Deconstruct, Analyze, and Rebuild [Planning & Game Design]

2023-01-04

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3

Team Digital or Team Physical? [Grab Bag]

2023-01-06

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4

Kirby Air Ride [Game Concepts]

2023-01-09

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5

Don't Wait to Speak Your Mind [Team Management]

2023-01-11

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6

Don't Anchor Your Center Point [Design Specifics]

2023-01-13

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7

Attack Poses [Animation]

2023-01-16

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8

Get the Sense of Scale Right [Graphics]

2023-01-18

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9

Good Errands and Bad Errands [Planning & Game Design]

2023-01-20

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10

Falling Sells the Feeling of Flight [Game Essence]

2023-01-23

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11

Sora's Work-From-Home Strategies [Grab Bag]

2023-01-25

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12

You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]

2023-01-27

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13

Put Parameters in Brackets [Programming & Tech]

2023-01-30

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14

Game Music and Ambient Sounds [Audio]

2023-02-01

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15

Directors Need to Be Unique [Work Ethic]

2023-02-03

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16

Do We Really Need Enemies? [Game Essence]

2023-02-06

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17

Competing with the Past [Grab Bag]

2023-02-09

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18

Say No to Slow! [Design Specifics]

2023-02-11

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19

Meteos [Game Concepts]

2023-02-14

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20

Consider Rewards First [Game Essence]

2023-02-17

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21

Learn to Count Frames! [Planning & Game Design]

2023-02-20

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22

Follow-Throughs Make the Impact [Animation]

2023-02-22

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23

Loading Screens [UI]

2023-02-24

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24

Visual Effects in Slow Motion [Effects]

2023-02-28

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25

Marketing is Multiplicative [Marketing]

2023-03-03

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26

Games and Eye Strain [Grab Bag]

2023-03-06

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27

Do Competitive Games Have to Be Complex? [Game Essence]

2023-03-08

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28

Just Do It Already! [Work Ethic]

2023-03-10

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29

Units of Speed [Design Specifics]

2023-03-14

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30

Making Tutorials Feel Natural [Planning & Game Design]

2023-03-17

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31

Game Essence in Falling-Block Puzzle Games [Game Essence]

2023-03-20

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32

Mastering Up [Grab Bag]

2023-03-22

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33

Ten People Can Produce Seven People's Work [Team Management]

2023-03-24

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34

Audio as Fiction and Non-Fiction [Audio]

2023-03-28

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35

Supervising Art Through Retouches [Graphics]

2023-03-31

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36

Exaggerate to Make Up for Information Loss [Animation]

2023-04-03

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37

Sodatete! Kouchuu Ouja Mushiking [Game Concepts]

2023-04-05

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38

Emphasizing Text [UI]

2023-04-08

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39

Using Tickets to Manage Tasks [Programming & Tech]

2023-04-11

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40

Praise the Player! [Planning & Game Design]

2023-04-14

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41

The Family Computer (and the NES) [Grab Bag]

2023-04-17

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42

Dying Comes as a Relief? [Game Essence]

2023-04-19

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43

How I Stuck With My Column [Work Ethic]

2023-04-21

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44

An Up-Close Look at Smash Bros. Stages [Graphics]

2023-04-24

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45

Development Secrets of the Original Kirby [Grab Bag]

2023-04-27

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46

Paint an Accurate Picture of Your Game [Marketing]

2023-04-30

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47

Behavior at Ledges [Design Specifics]

2023-05-02

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48

Screen Shake [Effects]

2023-05-05

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49

Don't Be Unresponsive [Planning & Game Design]

2023-05-08

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50

Mountain Climbing Is More Than Just Climbing [Game Essence]

2023-05-10

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51

Posing Suggestions [Animation]

2023-05-13

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52

Voice Recording [Audio]

2023-05-16

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53

Super Smash Bros. Brawl [Game Concepts]

2023-05-19

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54

Don't Rely on a "Plan B" [Work Ethic]

2023-05-21

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55

Canceled Games [Grab Bag]

2023-05-25

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56

Menus Define Your World [UI]

2023-05-27

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57

Branching Tastes [Work Ethic]

2023-05-29

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58

Game Writing is Unique [Planning & Game Design]

2023-06-01

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59

Explain Ideas to Everyone at Once [Team Management]

2023-06-05

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60

The Basics of Pixel Art [Graphics]

2023-06-07

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61

♪ PRESS START [Grab Bag]

2023-06-09

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62

Make Retries Quick [Game Essence]

2023-06-12

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63

Family BASIC [Programming & Tech]

2023-06-14

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64

Maps Are Game Screens, Too [Design Specifics]

2023-06-16

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65

The Fun in Picking Sides [Planning & Game Design]

2023-06-19

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66

Squashing and Scaling [Animation]

2023-06-21

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67

Game Demos [Marketing]

2023-06-23

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68

Daily Report Suggestions [Team Management]

2023-06-26

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69

Games During My Childhood [Grab Bag]

2023-06-29

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70

Kid Icarus: Uprising [Game Concepts]

2023-07-04

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71

Broad Input, Broad Output [Work Ethic]

2023-07-07

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72

Arranging Music [Audio]

2023-07-10

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73

Is Your Game Appealing Enough to Start Over? [Game Essence]

2023-07-13

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74

Motion Sickness in 3D Games [Planning & Game Design]

2023-07-17

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75

Unifying Visual Style [Graphics]

2023-07-20

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76

Hit Marks [Effects]

2023-07-25

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77

The Team Behind Super Smash Bros. Brawl [Grab Bag]

2023-07-28

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78

Color-Coding Your Game [UI]

2023-08-01

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79

Game Essence in Shooting Games [Game Essence]

2023-08-04

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80

Super Smash Bros. for 3DS / Wii U [Game Concepts]

2023-08-08

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81

Bug Testing Never Ends [Team Management]

2023-08-12

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82

Staying Organized with Hierarchical Outlines [Planning & Game Design]

2023-08-15

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83

A Fight Between Live Action and Animation [Graphics]

2023-08-18

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84

Guidelines [Grab Bag]

2023-08-22

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85

Masahiro Sakurai on Creating Games Introduction Video

2023-08-24

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86

Unexpected Results [Design Specifics]

2023-08-25

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87

Damage Animations [Animation]

2023-08-29

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88

Official Websites [Marketing]

2023-09-01

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89

Keep Your Internal Pressure High [Work Ethic]

2023-09-05

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90

Knockback in Super Smash Bros. [Programming & Tech]

2023-09-08

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91

The Original Piece is Always Right [Audio]

2023-09-12

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92

Make Important Elements Bigger [UI]

2023-09-15

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93

More Game Essence Means Less Broad Appeal [Game Essence]

2023-09-19

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94

Show and Tell: Some Rare Belongings [Grab Bag]

2023-09-22

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95

The Perils of Interpolation [Animation]

2023-09-25

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96

Planning Your Game’s Rewards [Planning & Game Design]

2023-09-28

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97

Do Graphics Impact Fun? [Graphics]

2023-10-03

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98

Billboards [Effects]

2023-10-06

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99

Flick Input [Design Specifics]

2023-10-10

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100

Special Crossover! #1 [Special]

2023-10-13

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101

Special Crossover! #2 [Special]

2023-10-16

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102

Special Crossover! #3 [Special]

2023-10-19

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103

The Majority Shouldn't Always Rule [Work Ethic]

2023-10-24

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104

The Shoryuken Command [Game Essence]

2023-10-27

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105

Super Smash Bros. Ultimate [Game Concepts]

2023-10-30

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106

Avoiding Comparison [Planning & Game Design]

2023-11-02

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107

Making Games as Part of a Company [Team Management]

2023-11-07

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108

Fighter Reveal Videos [Marketing]

2023-11-10

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109

Making Sequels [Planning & Game Design]

2023-11-14

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110

Odds and Ends of Supervising [Graphics]

2023-11-17

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111

Facial Animations [Animation]

2023-11-21

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112

Strong Attack, Light Reverb [Audio]

2023-11-24

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113

Game & Watch Designs [Grab Bag]

2023-11-28

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114

I Want to Choose Fast! [UI]

2023-12-01

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115

The Pros and Cons of Leaderboards [Game Essence]

2023-12-05

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116

The Power of Suggestion [Work Ethic]

2023-12-08

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117

How Multiple People Work on One File [Programming & Tech]

2023-12-12

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118

Teaching Players How to Play [Design Specifics]

2023-12-16

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119

Making Things Look Miniature [Graphics]

2023-12-19

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120

It’s Easier If They Already Know [Planning & Game Design]

2023-12-22

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121

Creators Change, Too [Grab Bag]

2023-12-26

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122

Finish Everything Within the Day [Team Management]

2023-12-29

Cast & Crew

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Masahiro Sakurai

as Masahiro Sakurai

Seasons

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S1

2022

55 Episodes

2022

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S2

2023

122 Episodes

2023

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S3

2024

110 Episodes

2024

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S4

2025

2 Episodes

2025