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Deconstruct, Analyze, and Rebuild [Planning & Game Design]

Show

Masahiro Sakurai on Creating Games

Season2
Episode2
Rating
No Rating
Air Date2023-01-04
Runtime3 mins

Overview

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

Season 2 Episodes

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1

Flash, Blast, and Smoke [Effects]

2023-01-02

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2

Deconstruct, Analyze, and Rebuild [Planning & Game Design]

2023-01-04

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3

Team Digital or Team Physical? [Grab Bag]

2023-01-06

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4

Kirby Air Ride [Game Concepts]

2023-01-09

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5

Don't Wait to Speak Your Mind [Team Management]

2023-01-11

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6

Don't Anchor Your Center Point [Design Specifics]

2023-01-13

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7

Attack Poses [Animation]

2023-01-16

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8

Get the Sense of Scale Right [Graphics]

2023-01-18

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9

Good Errands and Bad Errands [Planning & Game Design]

2023-01-20

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10

Falling Sells the Feeling of Flight [Game Essence]

2023-01-23

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11

Sora's Work-From-Home Strategies [Grab Bag]

2023-01-25

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12

You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]

2023-01-27

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13

Put Parameters in Brackets [Programming & Tech]

2023-01-30

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14

Game Music and Ambient Sounds [Audio]

2023-02-01

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15

Directors Need to Be Unique [Work Ethic]

2023-02-03

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16

Do We Really Need Enemies? [Game Essence]

2023-02-06

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17

Competing with the Past [Grab Bag]

2023-02-09

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18

Say No to Slow! [Design Specifics]

2023-02-11

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19

Meteos [Game Concepts]

2023-02-14

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20

Consider Rewards First [Game Essence]

2023-02-17

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21

Learn to Count Frames! [Planning & Game Design]

2023-02-20

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22

Follow-Throughs Make the Impact [Animation]

2023-02-22

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23

Loading Screens [UI]

2023-02-24

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24

Visual Effects in Slow Motion [Effects]

2023-02-28

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25

Marketing is Multiplicative [Marketing]

2023-03-03

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26

Games and Eye Strain [Grab Bag]

2023-03-06

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27

Do Competitive Games Have to Be Complex? [Game Essence]

2023-03-08

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28

Just Do It Already! [Work Ethic]

2023-03-10

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29

Units of Speed [Design Specifics]

2023-03-14

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30

Making Tutorials Feel Natural [Planning & Game Design]

2023-03-17

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31

Game Essence in Falling-Block Puzzle Games [Game Essence]

2023-03-20

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32

Mastering Up [Grab Bag]

2023-03-22

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33

Ten People Can Produce Seven People's Work [Team Management]

2023-03-24

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34

Audio as Fiction and Non-Fiction [Audio]

2023-03-28

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35

Supervising Art Through Retouches [Graphics]

2023-03-31

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36

Exaggerate to Make Up for Information Loss [Animation]

2023-04-03

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37

Sodatete! Kouchuu Ouja Mushiking [Game Concepts]

2023-04-05

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38

Emphasizing Text [UI]

2023-04-08

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39

Using Tickets to Manage Tasks [Programming & Tech]

2023-04-11

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40

Praise the Player! [Planning & Game Design]

2023-04-14

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41

The Family Computer (and the NES) [Grab Bag]

2023-04-17

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42

Dying Comes as a Relief? [Game Essence]

2023-04-19

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43

How I Stuck With My Column [Work Ethic]

2023-04-21

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44

An Up-Close Look at Smash Bros. Stages [Graphics]

2023-04-24

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45

Development Secrets of the Original Kirby [Grab Bag]

2023-04-27

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46

Paint an Accurate Picture of Your Game [Marketing]

2023-04-30

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47

Behavior at Ledges [Design Specifics]

2023-05-02

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48

Screen Shake [Effects]

2023-05-05

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49

Don't Be Unresponsive [Planning & Game Design]

2023-05-08

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50

Mountain Climbing Is More Than Just Climbing [Game Essence]

2023-05-10

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51

Posing Suggestions [Animation]

2023-05-13

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52

Voice Recording [Audio]

2023-05-16

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53

Super Smash Bros. Brawl [Game Concepts]

2023-05-19

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54

Don't Rely on a "Plan B" [Work Ethic]

2023-05-21

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55

Canceled Games [Grab Bag]

2023-05-25

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56

Menus Define Your World [UI]

2023-05-27

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57

Branching Tastes [Work Ethic]

2023-05-29

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58

Game Writing is Unique [Planning & Game Design]

2023-06-01

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59

Explain Ideas to Everyone at Once [Team Management]

2023-06-05

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60

The Basics of Pixel Art [Graphics]

2023-06-07

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61

♪ PRESS START [Grab Bag]

2023-06-09

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62

Make Retries Quick [Game Essence]

2023-06-12

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63

Family BASIC [Programming & Tech]

2023-06-14

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64

Maps Are Game Screens, Too [Design Specifics]

2023-06-16

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65

The Fun in Picking Sides [Planning & Game Design]

2023-06-19

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66

Squashing and Scaling [Animation]

2023-06-21

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67

Game Demos [Marketing]

2023-06-23

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68

Daily Report Suggestions [Team Management]

2023-06-26

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69

Games During My Childhood [Grab Bag]

2023-06-29

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70

Kid Icarus: Uprising [Game Concepts]

2023-07-04

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71

Broad Input, Broad Output [Work Ethic]

2023-07-07

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72

Arranging Music [Audio]

2023-07-10

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73

Is Your Game Appealing Enough to Start Over? [Game Essence]

2023-07-13

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74

Motion Sickness in 3D Games [Planning & Game Design]

2023-07-17

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75

Unifying Visual Style [Graphics]

2023-07-20

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76

Hit Marks [Effects]

2023-07-25

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77

The Team Behind Super Smash Bros. Brawl [Grab Bag]

2023-07-28

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78

Color-Coding Your Game [UI]

2023-08-01

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79

Game Essence in Shooting Games [Game Essence]

2023-08-04

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80

Super Smash Bros. for 3DS / Wii U [Game Concepts]

2023-08-08

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81

Bug Testing Never Ends [Team Management]

2023-08-12

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82

Staying Organized with Hierarchical Outlines [Planning & Game Design]

2023-08-15

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83

A Fight Between Live Action and Animation [Graphics]

2023-08-18

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84

Guidelines [Grab Bag]

2023-08-22

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85

Masahiro Sakurai on Creating Games Introduction Video

2023-08-24

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86

Unexpected Results [Design Specifics]

2023-08-25

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87

Damage Animations [Animation]

2023-08-29

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88

Official Websites [Marketing]

2023-09-01

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89

Keep Your Internal Pressure High [Work Ethic]

2023-09-05

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90

Knockback in Super Smash Bros. [Programming & Tech]

2023-09-08

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91

The Original Piece is Always Right [Audio]

2023-09-12

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92

Make Important Elements Bigger [UI]

2023-09-15

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93

More Game Essence Means Less Broad Appeal [Game Essence]

2023-09-19

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94

Show and Tell: Some Rare Belongings [Grab Bag]

2023-09-22

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95

The Perils of Interpolation [Animation]

2023-09-25

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96

Planning Your Game’s Rewards [Planning & Game Design]

2023-09-28

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97

Do Graphics Impact Fun? [Graphics]

2023-10-03

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98

Billboards [Effects]

2023-10-06

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99

Flick Input [Design Specifics]

2023-10-10

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100

Special Crossover! #1 [Special]

2023-10-13

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101

Special Crossover! #2 [Special]

2023-10-16

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102

Special Crossover! #3 [Special]

2023-10-19

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103

The Majority Shouldn't Always Rule [Work Ethic]

2023-10-24

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104

The Shoryuken Command [Game Essence]

2023-10-27

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105

Super Smash Bros. Ultimate [Game Concepts]

2023-10-30

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106

Avoiding Comparison [Planning & Game Design]

2023-11-02

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107

Making Games as Part of a Company [Team Management]

2023-11-07

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108

Fighter Reveal Videos [Marketing]

2023-11-10

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109

Making Sequels [Planning & Game Design]

2023-11-14

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110

Odds and Ends of Supervising [Graphics]

2023-11-17

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111

Facial Animations [Animation]

2023-11-21

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112

Strong Attack, Light Reverb [Audio]

2023-11-24

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113

Game & Watch Designs [Grab Bag]

2023-11-28

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114

I Want to Choose Fast! [UI]

2023-12-01

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115

The Pros and Cons of Leaderboards [Game Essence]

2023-12-05

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116

The Power of Suggestion [Work Ethic]

2023-12-08

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117

How Multiple People Work on One File [Programming & Tech]

2023-12-12

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118

Teaching Players How to Play [Design Specifics]

2023-12-16

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119

Making Things Look Miniature [Graphics]

2023-12-19

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120

It’s Easier If They Already Know [Planning & Game Design]

2023-12-22

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121

Creators Change, Too [Grab Bag]

2023-12-26

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122

Finish Everything Within the Day [Team Management]

2023-12-29

No Guest Stars

Seasons

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S1

2022

55 Episodes

2022

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S2

2023

122 Episodes

2023

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S3

2024

110 Episodes

2024

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S4

2025

2 Episodes

2025